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	<title>Comments for i am robo</title>
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	<link>http://iamrobo.com</link>
	<description>i am human</description>
	<lastBuildDate>Sun, 03 Oct 2010 23:03:15 +0000</lastBuildDate>
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		<title>Comment on Speaking of Zombies&#8230; by Eve</title>
		<link>http://iamrobo.com/2010/10/speaking-of-zombies/comment-page-1/#comment-90</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Sun, 03 Oct 2010 23:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/2010/10/speaking-of-zombies/#comment-90</guid>
		<description>Oh hell yeah. I&#039;m all over it. What a deal. So, considering it&#039;s zombies on mobile, it&#039;s pretty great. Actual UX is mixed. Untoten ran pretty great, even better after setting detail to low. Still looks pretty good and as usual, higher sensitivity on the controls is am improvement. Bonus: there seem to be voice samples. Der Riese on the other hand was virtually unplayable on my 3g processor. I consider this purchase a hedge for the future, as I&#039;m sure it runs way better on a newer phone or iPod. Worth it!</description>
		<content:encoded><![CDATA[<p>Oh hell yeah. I&#8217;m all over it. What a deal. So, considering it&#8217;s zombies on mobile, it&#8217;s pretty great. Actual UX is mixed. Untoten ran pretty great, even better after setting detail to low. Still looks pretty good and as usual, higher sensitivity on the controls is am improvement. Bonus: there seem to be voice samples. Der Riese on the other hand was virtually unplayable on my 3g processor. I consider this purchase a hedge for the future, as I&#8217;m sure it runs way better on a newer phone or iPod. Worth it!</p>
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		<title>Comment on Resistance 3 screens! by Eve</title>
		<link>http://iamrobo.com/2010/09/resistance-3-screens/comment-page-1/#comment-89</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Tue, 28 Sep 2010 20:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/2010/09/resistance-3-screens/#comment-89</guid>
		<description>Not sure if these are really screens, or if they are artist &quot;concept&quot; paintings.</description>
		<content:encoded><![CDATA[<p>Not sure if these are really screens, or if they are artist &#8220;concept&#8221; paintings.</p>
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		<title>Comment on Zombies Confirmed!! by Troy</title>
		<link>http://iamrobo.com/2010/09/zombies-confirmed/comment-page-1/#comment-88</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Tue, 28 Sep 2010 16:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/2010/09/zombies-confirmed/#comment-88</guid>
		<description>I am on dis like john dis! Ready to pop some heads!</description>
		<content:encoded><![CDATA[<p>I am on dis like john dis! Ready to pop some heads!</p>
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		<title>Comment on First Resistance 3 trailer: Start the hype machines!! by Troy</title>
		<link>http://iamrobo.com/2010/08/first-resistance-3-trailer-start-the-hype-machines/comment-page-1/#comment-87</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 16 Sep 2010 22:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=333#comment-87</guid>
		<description>I am HYPED about this one, mainly because R1 was my first PS3 game. Great series, now let&#039;s see what the online multi can do that&#039;s new for the series...</description>
		<content:encoded><![CDATA[<p>I am HYPED about this one, mainly because R1 was my first PS3 game. Great series, now let&#8217;s see what the online multi can do that&#8217;s new for the series&#8230;</p>
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		<title>Comment on AppShopper: An app to help you score apps by Troy</title>
		<link>http://iamrobo.com/2010/09/appshopper-an-app-to-help-you-score-apps/comment-page-1/#comment-86</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 16 Sep 2010 22:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/2010/09/appshopper-an-app-to-help-you-score-apps/#comment-86</guid>
		<description>Just got the app this week. Jury is still out, but you really can&#039;t argue with free.</description>
		<content:encoded><![CDATA[<p>Just got the app this week. Jury is still out, but you really can&#8217;t argue with free.</p>
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		<title>Comment on Liquid cooled beast by k</title>
		<link>http://iamrobo.com/2010/09/liquid-cooled-beast/comment-page-1/#comment-85</link>
		<dc:creator>k</dc:creator>
		<pubDate>Wed, 08 Sep 2010 21:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/2010/09/liquid-cooled-beast/#comment-85</guid>
		<description>Man, I just read the spec and I really can&#039;t understand who would pre-made buy this thing. Professional gamers? I always wanted a computer with more than 6 feet dudes? It&#039;s all pretty much off-the-shelf parts....
If you ever loved me at all, empty out a trenchgun on my ass before I buy a computer case made of anything translucent AND UV reactive...Hell, knife me right away (down on the right analog stick) if I stop too long in the Danger Den section of Fry&#039;s ( which would make a great map for the new Zombie mode Treyarch) ...</description>
		<content:encoded><![CDATA[<p>Man, I just read the spec and I really can&#8217;t understand who would pre-made buy this thing. Professional gamers? I always wanted a computer with more than 6 feet dudes? It&#8217;s all pretty much off-the-shelf parts&#8230;.<br />
If you ever loved me at all, empty out a trenchgun on my ass before I buy a computer case made of anything translucent AND UV reactive&#8230;Hell, knife me right away (down on the right analog stick) if I stop too long in the Danger Den section of Fry&#8217;s ( which would make a great map for the new Zombie mode Treyarch) &#8230;</p>
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		<title>Comment on Liquid cooled beast by k</title>
		<link>http://iamrobo.com/2010/09/liquid-cooled-beast/comment-page-1/#comment-84</link>
		<dc:creator>k</dc:creator>
		<pubDate>Wed, 08 Sep 2010 20:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/2010/09/liquid-cooled-beast/#comment-84</guid>
		<description>Four GPUs....I guess this is where I should act out my Asian-wanna-fuck -wit-my-Civic tendencies...So where would I put the big ass MUGEN racing tails (or whatever those things are called)?</description>
		<content:encoded><![CDATA[<p>Four GPUs&#8230;.I guess this is where I should act out my Asian-wanna-fuck -wit-my-Civic tendencies&#8230;So where would I put the big ass MUGEN racing tails (or whatever those things are called)?</p>
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		<title>Comment on Dead Space 2 revealed by Troy</title>
		<link>http://iamrobo.com/2010/06/dead-space-2-revealed/comment-page-1/#comment-83</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 17 Jun 2010 18:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=309#comment-83</guid>
		<description>I&#039;m getting it, and will report on quality. I must say though, that if you are even remotely interested, and haven&#039;t played it, do the first one first. It had several moments that really scared the pants off me. Ammo is in short supply so you really have to be careful - which adds to the panic when they come for you.</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting it, and will report on quality. I must say though, that if you are even remotely interested, and haven&#8217;t played it, do the first one first. It had several moments that really scared the pants off me. Ammo is in short supply so you really have to be careful &#8211; which adds to the panic when they come for you.</p>
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		<title>Comment on Yakuza 6? by Eve</title>
		<link>http://iamrobo.com/2010/06/yakuza-4/comment-page-1/#comment-82</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Tue, 15 Jun 2010 01:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/2010/06/yakuza-4/#comment-82</guid>
		<description>Mari-chan!! Strangely, her character in Yakuza 4 looks better than the real thing. It&#039;s like uncanny mountain. I think Rio is more my type:

&lt;object width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/ICAoYyTX0Q8&amp;hl=en_US&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/ICAoYyTX0Q8&amp;hl=en_US&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;

And while we&#039;re on the subject:
&lt;object width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/h6vOlCk9E4k&amp;hl=en_US&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/h6vOlCk9E4k&amp;hl=en_US&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
		<content:encoded><![CDATA[<p>Mari-chan!! Strangely, her character in Yakuza 4 looks better than the real thing. It&#8217;s like uncanny mountain. I think Rio is more my type:</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/ICAoYyTX0Q8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ICAoYyTX0Q8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>And while we&#8217;re on the subject:<br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/h6vOlCk9E4k&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h6vOlCk9E4k&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
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		<title>Comment on Dead Space 2 revealed by Eve</title>
		<link>http://iamrobo.com/2010/06/dead-space-2-revealed/comment-page-1/#comment-81</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Tue, 15 Jun 2010 01:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=309#comment-81</guid>
		<description>Maybe we&#039;ll understand the Invader psychology better by playing Space Invaders Get Even.

&lt;object width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/FQHFqnxWUO8&amp;hl=en_US&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/FQHFqnxWUO8&amp;hl=en_US&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
		<content:encoded><![CDATA[<p>Maybe we&#8217;ll understand the Invader psychology better by playing Space Invaders Get Even.</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/FQHFqnxWUO8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FQHFqnxWUO8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
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		<title>Comment on Dead Space 2 revealed by k</title>
		<link>http://iamrobo.com/2010/06/dead-space-2-revealed/comment-page-1/#comment-80</link>
		<dc:creator>k</dc:creator>
		<pubDate>Mon, 14 Jun 2010 20:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=309#comment-80</guid>
		<description>I think the seeming near future of FPS&#039;s won&#039;t be about leaps in game play concepts but tweaks in eye candy and narrative elements. though my experiences with 1st and 3rd (but really still 1st) person perspective in video games is limited, I have observed that this perspective is kind of a really new concept in video games: You didn&#039;t really see the world as Ms. Pac-man though you control her/it. You assumed that you were on the side of the good in Space Invaders as it&#039;s not really clear why you&#039;re cowering behind ineffectual buildings taking pot shots at &quot;Invaders&quot;, who when only one is left, starts to become seemingly frantic until you put it out of it&#039;s misery, which brings more angry &quot;invaders&quot; who are faster and more aggressive. Maybe they are fighting for their lives. who knows, and cares, it&#039;s all abstract because of your point of view. But in FPSs, you are definitely asked to care as you are essentially the main character.
1st person passionate-observer point of view is commonly thought of as a bad place to start your narrative as is very limited in scope and really asks the reader suspend their dis/belief .I think this will be a huge challenge to the medium of digital interactive entertainment very soon.  Also, I think because video games try to immerse the audience on a cause-effect relationship to the medium, video games can be very ham-fisted when it comes to the more subtle narrative shadings/moods, which is also an intimidating narrative obstacle. So really, as much as I&#039;ve enjoyed FEAR2 and stuff of that ilk because the narrative element seemed so fresh to FPS&#039;s at the time and so compelling, I think it&#039;s just not a good medium for linear narrative. So you end up with all of these &quot;worlds&quot; and environments which only mildly influence why in the fuck you&#039;re running around shooting shit in the first place. I vote to keep things simple. It&#039;s war, or they&#039;re trying to eat me, or I just like it when shit blows up, whatever the moral frame, I just don&#039;t think even the most average person requires much convincing in order for them to feel it&#039;s ok to shoot shit, you know, war-eating-it&#039;s not real (which is very true)...I think other than patting me on my head for shooting shit like a good little boy, a narrative should just stay out of the way...for the most part.</description>
		<content:encoded><![CDATA[<p>I think the seeming near future of FPS&#8217;s won&#8217;t be about leaps in game play concepts but tweaks in eye candy and narrative elements. though my experiences with 1st and 3rd (but really still 1st) person perspective in video games is limited, I have observed that this perspective is kind of a really new concept in video games: You didn&#8217;t really see the world as Ms. Pac-man though you control her/it. You assumed that you were on the side of the good in Space Invaders as it&#8217;s not really clear why you&#8217;re cowering behind ineffectual buildings taking pot shots at &#8220;Invaders&#8221;, who when only one is left, starts to become seemingly frantic until you put it out of it&#8217;s misery, which brings more angry &#8220;invaders&#8221; who are faster and more aggressive. Maybe they are fighting for their lives. who knows, and cares, it&#8217;s all abstract because of your point of view. But in FPSs, you are definitely asked to care as you are essentially the main character.<br />
1st person passionate-observer point of view is commonly thought of as a bad place to start your narrative as is very limited in scope and really asks the reader suspend their dis/belief .I think this will be a huge challenge to the medium of digital interactive entertainment very soon.  Also, I think because video games try to immerse the audience on a cause-effect relationship to the medium, video games can be very ham-fisted when it comes to the more subtle narrative shadings/moods, which is also an intimidating narrative obstacle. So really, as much as I&#8217;ve enjoyed FEAR2 and stuff of that ilk because the narrative element seemed so fresh to FPS&#8217;s at the time and so compelling, I think it&#8217;s just not a good medium for linear narrative. So you end up with all of these &#8220;worlds&#8221; and environments which only mildly influence why in the fuck you&#8217;re running around shooting shit in the first place. I vote to keep things simple. It&#8217;s war, or they&#8217;re trying to eat me, or I just like it when shit blows up, whatever the moral frame, I just don&#8217;t think even the most average person requires much convincing in order for them to feel it&#8217;s ok to shoot shit, you know, war-eating-it&#8217;s not real (which is very true)&#8230;I think other than patting me on my head for shooting shit like a good little boy, a narrative should just stay out of the way&#8230;for the most part.</p>
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		<title>Comment on Red Dead Redemption Review by Eve</title>
		<link>http://iamrobo.com/2010/05/red-dead-redemption-review/comment-page-1/#comment-79</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Tue, 18 May 2010 04:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=233#comment-79</guid>
		<description>Or embedded here. Hell frickin&#039; yeah! Can&#039;t wait.
&lt;object width=&#039;480&#039; height=&#039;270&#039; data=&#039;http://media.ign.com/ev/embed.swf&#039; type=&#039;application/x-shockwave-flash&#039;&gt;&lt;param name=&#039;movie&#039; value=&#039;http://media.ign.com/ev/embed.swf&#039; /&gt;&lt;param name=&#039;allowfullscreen&#039; value=&#039;true&#039; /&gt;&lt;param name=&#039;allowscriptaccess&#039; value=&#039;always&#039; /&gt;&lt;param name=&#039;bgcolor&#039; value=&#039;#000000&#039; /&gt;&lt;param name=&#039;flashvars&#039; value=&#039;vgroup=reddead_vdr_051710&amp;object=748481&#039; /&gt;&lt;/object&gt;&lt;div style=&#039;width:480;&#039;&gt;&lt;a href=&#039;http://ps3.ign.com/dor/objects/748481/old-west-game/videos/reddead_vdr_051710.html&#039; rel=&quot;nofollow&quot;&gt;Red Dead Redemption PlayStation 3 Review - Video Review&lt;/a&gt;&lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Or embedded here. Hell frickin&#8217; yeah! Can&#8217;t wait.<br />
<object width='480' height='270' data='http://media.ign.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=reddead_vdr_051710&#038;object=748481' /></object>
<div style='width:480;'><a href='http://ps3.ign.com/dor/objects/748481/old-west-game/videos/reddead_vdr_051710.html' rel="nofollow">Red Dead Redemption PlayStation 3 Review &#8211; Video Review</a></div>
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		<title>Comment on Bit.Trip Runner added to 8-bit series by Eve</title>
		<link>http://iamrobo.com/2010/05/bit-trip-runner-added-to-8-bit-series/comment-page-1/#comment-78</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Tue, 18 May 2010 04:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=243#comment-78</guid>
		<description>That&#039;s the idea, hoss.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the idea, hoss.</p>
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		<title>Comment on Red Dead Redemption Review by Troy</title>
		<link>http://iamrobo.com/2010/05/red-dead-redemption-review/comment-page-1/#comment-77</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Tue, 18 May 2010 03:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=233#comment-77</guid>
		<description>IGN rated RDR at 9.4 you can watch the review here:

http://ps3.ign.com/dor/objects/748481/old-west-game/videos/reddead_vdr_051710.html</description>
		<content:encoded><![CDATA[<p>IGN rated RDR at 9.4 you can watch the review here:</p>
<p><a href="http://ps3.ign.com/dor/objects/748481/old-west-game/videos/reddead_vdr_051710.html" rel="nofollow">http://ps3.ign.com/dor/objects/748481/old-west-game/videos/reddead_vdr_051710.html</a></p>
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		<title>Comment on Bit.Trip Runner added to 8-bit series by Troy</title>
		<link>http://iamrobo.com/2010/05/bit-trip-runner-added-to-8-bit-series/comment-page-1/#comment-76</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Tue, 18 May 2010 03:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=243#comment-76</guid>
		<description>that void game vid was trippin me out...</description>
		<content:encoded><![CDATA[<p>that void game vid was trippin me out&#8230;</p>
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		<title>Comment on Future of Computing by Eve</title>
		<link>http://iamrobo.com/2010/05/future-of-computing/comment-page-1/#comment-75</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Fri, 07 May 2010 23:19:59 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=203#comment-75</guid>
		<description>LOL the cutaway shots.</description>
		<content:encoded><![CDATA[<p>LOL the cutaway shots.</p>
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		<title>Comment on COD: Black Ops dated by Eve</title>
		<link>http://iamrobo.com/2010/04/cod-black-ops-dated/comment-page-1/#comment-74</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Sun, 02 May 2010 22:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=197#comment-74</guid>
		<description>Well, damn, that looks good. Everybody&#039;s getting all psychological these days, eh. As for the SR-71, I peeped it, too, but I&#039;ll bet you that it&#039;s gonna be some kind of kill streak like the AC-130 on Modern Warfare 2. The SR-71 is too fast and flies too high, to make it something that you can pilot directly in the game (or so I imagine). Although, the AC-130, you get to pilot for kill streaks so maybe I&#039;m wrong. It also could just be part of the story. I guess it remains to be seen. As far as your link in the following comment, check it, buddy. 
&lt;img src=&quot;http://farm1.static.flickr.com/42/80801099_65623a9108.jpg&quot; /&gt;</description>
		<content:encoded><![CDATA[<p>Well, damn, that looks good. Everybody&#8217;s getting all psychological these days, eh. As for the SR-71, I peeped it, too, but I&#8217;ll bet you that it&#8217;s gonna be some kind of kill streak like the AC-130 on Modern Warfare 2. The SR-71 is too fast and flies too high, to make it something that you can pilot directly in the game (or so I imagine). Although, the AC-130, you get to pilot for kill streaks so maybe I&#8217;m wrong. It also could just be part of the story. I guess it remains to be seen. As far as your link in the following comment, check it, buddy.<br />
<img src="http://farm1.static.flickr.com/42/80801099_65623a9108.jpg" /></p>
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		<title>Comment on COD: Black Ops dated by Troy</title>
		<link>http://iamrobo.com/2010/04/cod-black-ops-dated/comment-page-1/#comment-73</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Sun, 02 May 2010 16:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=197#comment-73</guid>
		<description>&lt;a href=&quot;http://www.example.com&quot; title=&quot;http://kotaku.com/5528654/what-the-hells-going-on-in-that-black-ops-trailer&quot; rel=&quot;nofollow&quot;&gt;Here are some stills from the trailer.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.example.com" title="http://kotaku.com/5528654/what-the-hells-going-on-in-that-black-ops-trailer" rel="nofollow">Here are some stills from the trailer.</a></p>
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		<title>Comment on First Dead Space 2 trailer by Troy</title>
		<link>http://iamrobo.com/2010/04/first-dead-space-2-trailer/comment-page-1/#comment-72</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Sun, 02 May 2010 16:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=189#comment-72</guid>
		<description>We should all pay attention to what kind of multi this game will have...</description>
		<content:encoded><![CDATA[<p>We should all pay attention to what kind of multi this game will have&#8230;</p>
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		<title>Comment on COD: Black Ops dated by Troy</title>
		<link>http://iamrobo.com/2010/04/cod-black-ops-dated/comment-page-1/#comment-71</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Sun, 02 May 2010 16:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=197#comment-71</guid>
		<description>SR71 Blackbird. That is going to be the shiznit.</description>
		<content:encoded><![CDATA[<p>SR71 Blackbird. That is going to be the shiznit.</p>
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		<title>Comment on COD: Black Ops dated by Troy</title>
		<link>http://iamrobo.com/2010/04/cod-black-ops-dated/comment-page-1/#comment-70</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Sun, 02 May 2010 16:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=197#comment-70</guid>
		<description>&lt;object width=&quot;853&quot; height=&quot;505&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/l1pUiQxVjvU&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/l1pUiQxVjvU&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;853&quot; height=&quot;505&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
		<content:encoded><![CDATA[<p><object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/l1pUiQxVjvU&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/l1pUiQxVjvU&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object></p>
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		<title>Comment on First Dead Space 2 trailer by Eve</title>
		<link>http://iamrobo.com/2010/04/first-dead-space-2-trailer/comment-page-1/#comment-69</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Thu, 29 Apr 2010 22:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=189#comment-69</guid>
		<description>Sounds like somebody besides Isaac has some shit in his head.</description>
		<content:encoded><![CDATA[<p>Sounds like somebody besides Isaac has some shit in his head.</p>
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	<item>
		<title>Comment on First Dead Space 2 trailer by Troy</title>
		<link>http://iamrobo.com/2010/04/first-dead-space-2-trailer/comment-page-1/#comment-68</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 29 Apr 2010 21:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=189#comment-68</guid>
		<description>a;lsdkfja;sdlkfjasd;lfkj. a;dklsfjadsf;lkadsfj!! a;dlskf. totally.</description>
		<content:encoded><![CDATA[<p>a;lsdkfja;sdlkfjasd;lfkj. a;dklsfjadsf;lkadsfj!! a;dlskf. totally.</p>
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	<item>
		<title>Comment on Hamster Ball Therapy by Eve</title>
		<link>http://iamrobo.com/2010/04/hamster-ball-therapy/comment-page-1/#comment-67</link>
		<dc:creator>Eve</dc:creator>
		<pubDate>Thu, 29 Apr 2010 20:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=185#comment-67</guid>
		<description>Hamster Therapy? This game reminds me of Super Monkey Ball. No wait, this game is like Marble Madness.
&lt;object width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/IyNZuEMGVis&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/IyNZuEMGVis&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
		<content:encoded><![CDATA[<p>Hamster Therapy? This game reminds me of Super Monkey Ball. No wait, this game is like Marble Madness.<br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/IyNZuEMGVis&#038;color1=0xb1b1b1&#038;color2=0xd0d0d0&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/IyNZuEMGVis&#038;color1=0xb1b1b1&#038;color2=0xd0d0d0&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></object></p>
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		<title>Comment on Red Dead Redemption multiplayer video by Troy</title>
		<link>http://iamrobo.com/2010/04/red-dead-redemption-multiplayer-explained/comment-page-1/#comment-66</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Wed, 28 Apr 2010 17:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://iamrobo.com/?p=175#comment-66</guid>
		<description>I agree, we already have multiple options to choose from for some shoot options - however, I am IN on this one if you guys are! Bout to get my yee-HAW on.</description>
		<content:encoded><![CDATA[<p>I agree, we already have multiple options to choose from for some shoot options &#8211; however, I am IN on this one if you guys are! Bout to get my yee-HAW on.</p>
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